Build a Custom OpenAI Gym Environment: The Ultimate Guide
Tired of the same old OpenAI Gym environments? Learn how to create your own custom environment and tailor it to your specific AI/ML project. This tutorial provides a step-by-step guide on building a custom OpenAI Gym environment from scratch, complete with code examples and clear explanations.
Why Build a Custom OpenAI Gym Environment?
- Tailored Training: Design environments that perfectly match your specific problem, optimizing training for your unique agent.
- Realistic Simulations: Create more complex and realistic simulations, pushing the boundaries of your AI/ML models.
- Unique Challenges: Introduce novel challenges to test your agent's capabilities and drive innovation.
Prerequisites: Your Toolkit for Success
Before diving in, make sure you have the following:
- Python: Basic Python coding knowledge is essential.
- OpenAI Gym: Install the OpenAI Gym package using
pip install gym
. - Dependencies: Install
opencv-python
andpillow
usingpip install opencv-python pillow
.
Setting Up the Foundation: Essential Imports
Let's start by importing the necessary libraries:
Concept: Dino Run-Inspired Environment
In this example, we'll create a "ChopperScape" environment, inspired by the classic Dino Run game. The agent (a chopper) must navigate the environment, avoiding birds and collecting fuel tanks to maximize its reward.
Defining the Action Space & Observation Space: Understanding the Game's Rules
The first step in building any OpenAI Gym environment is to define the action space and observation space.
- Observation Space: This defines what the agent "sees." It can be continuous (real-valued coordinates) or discrete (e.g., a grid).
- Action Space: This defines what the agent "can do." It can also be continuous (e.g., stretching a slingshot) or discrete (e.g., moving left, right, or jumping).
Building the ChopperScape
Class: The Heart of Your Environment
Let's create the ChopperScape
class, which will inherit from the gym.Env
class:
This code defines the observation space as a 600x800 RGB image and the action space as a discrete space with six possible actions.
Populating the Environment: Introducing Elements
Our environment will consist of three key elements: the Chopper, Birds, and Fuel Tanks. To manage position and attributes effectively, all elements will inherit from a base class Point
.
The Point
Base Class
Child Classes
The following classes inherit from the Point
class, and introduce a set of new attributes:
icon
: Icon of the point that will display on the observation image when the game is rendered.(icon_w, icon_h)
: Dimensions of the icon.
Essential Functions: reset
and step
Every OpenAI Gym environment needs two core functions:
reset()
: Resets the environment to its initial state.step(action)
: Takes an action, updates the environment, and returns the new observation, reward,done
flag, and additional information.
The reset
Function: Starting Fresh
The reset
function initializes the environment:
The step
Function: Taking Action and Updating the World
The step
function is the core of the environment's logic. It applies the agent's action, updates the environment's state, and calculates the reward. The step function is missing in the original content. Here is a general structure of what it should be.
- Applying actions to our agent.
- Everything else that happens in the environments, such as behaviour of the non-RL actors (e.g. birds and floating gas stations).
Render & Close Functions
Mastering Custom Environments for OpenAI Gym
Creating custom OpenAI Gym environments opens a world of possibilities for tailored AI/ML training. By following this guide and adapting the code to your specific needs, you can build engaging and challenging environments that push the boundaries of your agent's capabilities.